#pragma once
#include "BaseMat.h"
//
class SkinNormalSpecularMat :  public BaseMat
{
public:
	SkinNormalSpecularMat(Ogre::SubEntity * ent,matEditor * pMat);
	~SkinNormalSpecularMat(void);
public:
	static const  Ogre::String        getName();
	static CBaseMatFactory *   getFactory();
protected:
	int m_Matid;
};

class   CSkinNormalSpecularMatFactory : public CBaseMatFactory
{
public:
	virtual BaseMat *CreateObject(Ogre::SubEntity * ent,matEditor * pMat);
};
